10 Rudiments You Should Know

Today’s blog post is a follow up to yesterday’s which you can check out here on How To Build Your Percussion Vocabulary.

This post is about 10 Rudiments You Should Know and at the end, some that are pointless/waste of your timeeeee.


Alright so let’s get started, 10 Rudiments Every Marching Percussionist Should Know:

1.  Paradiddle and variations:  This goes for the standard RLRR and LRLL – as well as every other variation:  paradiddle diddle, double paradiddle, etc.  Simple.

2.  Flam Accents:  The most basic of ALL marching percussionists.  Simple flam w/Accent, two taps.  Repeat.

3.  Flam Drag and variations:  Flam accent with a drag on the second note.  This section includes the Cheese, and Flam Five.

4.  Swiss Army Triplet and accent variations:  Swiss Army Triplet are one of those disguised chop building rudiments. ex.  Right hand flam, right hand tap, left hand tap.  Repeat.  You can also move the accent around on this rudiment to the single note.

5.  Egg Beaters:  More of a sticking than anything, 5 notes total.  3 strokes followed by 2 notes.

6.  Chutichuh and variations:  This compliments the Flam Accent rudiment, only to add a flam on the last tap.  Ex.  Accented Flam, tap, flam  . That’s one.

7. Flam Tap: Stock rudiment,  a double stroke type sticking with a flam on the first note, followed by a tap from the same hand.

8.  Flam Tap – Inverts:  Sticking and flams at their best.  Flam, followed by a tap in the alternate hand, then immediately repeat in the opposite hand.  Fun :)

9.  Shirley Murphy:  The mother of bounce stickings! This is a MUST know, especially because every other type of three to double variation comes from this rudiment.

10.  Huerta (aka Herta..haha):  haha, Jk.  The Herta is mainly another sticking type of exercise but holds the base for cool backsticking licks and accent patterns.


Now those are the 10 Rudiments that every marching percussionist should know, which generally branch off into the many-other-too-many-to-count rudiments.  I mean, from one rudiment, you change one small accent or add a small flam and it’s a NEW rudiment.  These would provide a solid foundation for every other type of rudiment out there.

While there are many more that you should know, these would provide you a solid start to every other type of rudiment out there.

I didn’t include any double stroke, buzz roll, or single type rudiments because those are all obvious.  As in you have a 5 stroke roll. Oh, how do you play a 7 stroke roll?  Add two strokes.  Same thing for all of the single and buzz rudiments.  That should all be common sense (I hope).

Onto some rudiments I think that are a complete waste of time to be working on:  Anything called a Diddle Fla-Fla or Diddle Five Egg whatever.   Don’t waste  your time on Buzz paradiddles or Back to back Flam 5’s with note 3rd tap in between.  Such as (Flam, RRll Flam LLrr) That’s a complete WASTE OF YOUR TIME.  Oh and just while i’m on the topic of stuff to not work on, stop playing 16th note grid with paradiddle sticking, 16th note rolls at 250bpm, and back to back 5-lets with paradiddle tap sticking (2 counts – both 5-lets – sticking being RlrrlLrllr etc.) All that stuff will get you no where fast.

Work on constructive material, like even sound quality, consistent stick heights, and consistent techniqueNot Cheese-AroundTheWorld-I’m-Cool-Because-I-Make-Up-Irrelevant-Rudiments.  :)

Check in tomorrow, I’ll  list some of my favorite rudiments. And if you’re new, welcome!

Work hard today.  You’re getting better daily.  Way cool :)

Anthony Huerta

P.S.  Some exciting interviews coming your way from some of the top drummers around.  Also sheet music for download.  Be sure to “Like” any of the articles and feel free to share with your friends.  :)

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